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612f6674cc |
24
README.md
24
README.md
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@ -4,6 +4,30 @@
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`gameadm` ist ein modulares System zur Verwaltung verschiedener Game Server, das das ursprüngliche `rustadm` Skript ersetzt und für zukünftige Spiele erweiterbar ist.
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## Schnell-Installation
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### Eine-Zeile Installation (empfohlen)
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```bash
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curl -fsSL http://localhost:3000/pp1l/gameadm/raw/branch/main/install.sh | sudo bash
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```
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### Oder mit gameadm selbst
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```bash
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# Lade gameadm herunter
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curl -fsSL http://localhost:3000/pp1l/gameadm/raw/branch/main/bin/gameadm -o gameadm
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chmod +x gameadm
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# Installiere mit integrierter Funktion
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sudo ./gameadm install
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```
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### Manuelle Installation
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```bash
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git clone http://localhost:3000/pp1l/gameadm.git
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cd gameadm
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sudo ./install.sh
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```
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## Architektur
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```
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41
bin/gameadm
41
bin/gameadm
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@ -53,7 +53,13 @@ Verfügbare Befehle (pro Spiel):
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update - Aktualisiert Server-Image
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help - Zeigt Hilfe für das Spiel
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Spezielle Befehle:
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install - Installiert gameadm auf dem System (erfordert root)
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list - Zeigt verfügbare Spiele
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version - Zeigt Version
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Beispiele:
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sudo gameadm install # Installation/Update
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gameadm rust start
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gameadm rust status
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gameadm rust logs
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@ -80,6 +86,37 @@ load_game_module() {
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source "$module_file"
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}
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# Install-Funktion
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cmd_install() {
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log "INFO" "Starte gameadm Installation..."
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# Prüfe Root-Berechtigung
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if [[ $EUID -ne 0 ]]; then
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log "ERROR" "Installation muss als root ausgeführt werden (sudo)."
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log "INFO" "Verwenden Sie: sudo gameadm install"
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exit 1
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fi
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# Installer-Skript herunterladen und ausführen
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local installer_url="http://localhost:3000/pp1l/gameadm/raw/branch/main/install.sh"
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local temp_installer="/tmp/gameadm-installer-$$.sh"
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log "INFO" "Lade Installer herunter..."
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if ! curl -fsSL "$installer_url" -o "$temp_installer"; then
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log "ERROR" "Fehler beim Herunterladen des Installers"
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log "INFO" "URL: $installer_url"
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exit 1
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fi
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chmod +x "$temp_installer"
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log "INFO" "Führe Installation aus..."
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"$temp_installer" "$@"
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# Aufräumen
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rm -f "$temp_installer"
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log "INFO" "Installation abgeschlossen."
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}
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# Hauptfunktion
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main() {
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# Verzeichnisse erstellen falls nicht vorhanden
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@ -110,6 +147,10 @@ main() {
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echo "gameadm v1.0.0 - Modularer Game Server Administrator"
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exit 0
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;;
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"install")
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cmd_install "$@"
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exit 0
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;;
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esac
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# Spiel-Modul laden
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@ -0,0 +1,404 @@
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#!/bin/bash
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# gameadm Installer - Portable Installation für jedes Linux-System
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# Automatische Installation von gameadm mit allen Abhängigkeiten
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set -euo pipefail
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# Farben für bessere Ausgabe
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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BLUE='\033[0;34m'
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NC='\033[0m' # No Color
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# Globale Variablen
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GAMEADM_DIR="/etc/gameadm"
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MODULES_DIR="$GAMEADM_DIR/modules"
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BIN_DIR="/usr/local/bin"
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INSTALL_URL_BASE="http://localhost:3000/pp1l/gameadm/raw/branch/main"
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BACKUP_DIR="/tmp/gameadm-backup-$(date +%Y%m%d-%H%M%S)"
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# Logging-Funktion
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log() {
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local level="$1"
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shift
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local message="$*"
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local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
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case "$level" in
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"INFO") echo -e "${GREEN}[gameadm-install]${NC} $message" ;;
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"WARN") echo -e "${YELLOW}[gameadm-install]${NC} $message" ;;
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"ERROR") echo -e "${RED}[gameadm-install]${NC} $message" ;;
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"DEBUG") echo -e "${BLUE}[gameadm-install]${NC} $message" ;;
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esac
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}
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# Prüft ob als root ausgeführt
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check_root() {
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if [[ $EUID -ne 0 ]]; then
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log "ERROR" "Dieses Skript muss als root ausgeführt werden (sudo)."
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log "INFO" "Verwenden Sie: sudo $0"
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exit 1
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fi
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}
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# Betriebssystem erkennen
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detect_os() {
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if [[ -f /etc/os-release ]]; then
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# shellcheck disable=SC1091
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source /etc/os-release
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OS_ID="$ID"
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OS_VERSION="$VERSION_ID"
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log "INFO" "Erkanntes System: $PRETTY_NAME"
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else
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log "ERROR" "Kann Betriebssystem nicht erkennen (/etc/os-release fehlt)"
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exit 1
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fi
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}
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# Paketmanager erkennen und Pakete installieren
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install_dependencies() {
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log "INFO" "Installiere Abhängigkeiten..."
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case "$OS_ID" in
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"ubuntu"|"debian")
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apt-get update
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apt-get install -y podman curl wget git bash coreutils
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;;
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"fedora"|"centos"|"rhel"|"rocky"|"almalinux")
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if command -v dnf >/dev/null 2>&1; then
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dnf install -y podman curl wget git bash coreutils
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else
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yum install -y podman curl wget git bash coreutils
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fi
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;;
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"opensuse"|"opensuse-leap"|"opensuse-tumbleweed")
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zypper refresh
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zypper install -y podman curl wget git bash coreutils
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;;
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"arch"|"manjaro")
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pacman -Sy --noconfirm podman curl wget git bash coreutils
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;;
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"alpine")
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apk update
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apk add podman curl wget git bash coreutils
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;;
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*)
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log "WARN" "Unbekanntes OS: $OS_ID. Versuche manuelle Installation..."
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# Versuche mit verfügbaren Paketmanagern
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if command -v apt-get >/dev/null 2>&1; then
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apt-get update && apt-get install -y podman curl wget git bash coreutils
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elif command -v dnf >/dev/null 2>&1; then
|
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dnf install -y podman curl wget git bash coreutils
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||||
elif command -v yum >/dev/null 2>&1; then
|
||||
yum install -y podman curl wget git bash coreutils
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||||
elif command -v zypper >/dev/null 2>&1; then
|
||||
zypper install -y podman curl wget git bash coreutils
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||||
elif command -v pacman >/dev/null 2>&1; then
|
||||
pacman -Sy --noconfirm podman curl wget git bash coreutils
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||||
elif command -v apk >/dev/null 2>&1; then
|
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apk add podman curl wget git bash coreutils
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else
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log "ERROR" "Kein unterstützter Paketmanager gefunden!"
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log "ERROR" "Bitte installieren Sie manuell: podman, curl, wget, git, bash, coreutils"
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exit 1
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fi
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;;
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esac
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log "INFO" "Abhängigkeiten erfolgreich installiert."
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||||
}
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# Prüft ob alle erforderlichen Tools verfügbar sind
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check_dependencies() {
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log "INFO" "Prüfe Abhängigkeiten..."
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local missing_deps=()
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local required_tools=("podman" "curl" "wget" "git" "bash")
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for tool in "${required_tools[@]}"; do
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if ! command -v "$tool" >/dev/null 2>&1; then
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missing_deps+=("$tool")
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fi
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done
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if [[ ${#missing_deps[@]} -gt 0 ]]; then
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log "WARN" "Fehlende Abhängigkeiten: ${missing_deps[*]}"
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read -p "Sollen die Abhängigkeiten automatisch installiert werden? (y/N): " -r
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if [[ $REPLY =~ ^[Yy]$ ]]; then
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install_dependencies
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check_dependencies # Rekursiv prüfen nach Installation
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else
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log "ERROR" "Installation abgebrochen. Bitte installieren Sie: ${missing_deps[*]}"
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exit 1
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fi
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else
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log "INFO" "Alle Abhängigkeiten sind verfügbar."
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||||
fi
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}
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# Backup erstellen falls gameadm bereits installiert ist
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create_backup() {
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if [[ -f "$BIN_DIR/gameadm" ]] || [[ -d "$GAMEADM_DIR" ]]; then
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log "INFO" "Erstelle Backup der bestehenden Installation..."
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mkdir -p "$BACKUP_DIR"
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if [[ -f "$BIN_DIR/gameadm" ]]; then
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cp "$BIN_DIR/gameadm" "$BACKUP_DIR/"
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log "INFO" "Backup: $BIN_DIR/gameadm → $BACKUP_DIR/gameadm"
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fi
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if [[ -d "$GAMEADM_DIR" ]]; then
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cp -r "$GAMEADM_DIR" "$BACKUP_DIR/gameadm-config"
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log "INFO" "Backup: $GAMEADM_DIR → $BACKUP_DIR/gameadm-config"
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fi
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log "INFO" "Backup erstellt in: $BACKUP_DIR"
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fi
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}
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# gameadm Dateien herunterladen (falls nicht lokal verfügbar)
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download_gameadm() {
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local source_dir="."
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# Temporäres Verzeichnis für Download
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local temp_dir="/tmp/gameadm-download-$$"
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mkdir -p "$temp_dir"
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cd "$temp_dir"
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# Hauptskript herunterladen
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if ! curl -fsSL "$INSTALL_URL_BASE/bin/gameadm" -o "gameadm"; then
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log "ERROR" "Fehler beim Herunterladen des Hauptskripts"
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exit 1
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fi
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# Module herunterladen
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mkdir -p modules
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for module in "rust.sh" "mc.sh"; do
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if ! curl -fsSL "$INSTALL_URL_BASE/modules/$module" -o "modules/$module"; then
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log "WARN" "Fehler beim Herunterladen von Modul: $module"
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||||
fi
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||||
done
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||||
|
||||
source_dir="$temp_dir"
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log "INFO" "Download abgeschlossen."
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echo "$source_dir"
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}
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# gameadm installieren
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install_gameadm() {
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local source_dir="$1"
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log "INFO" "Installiere gameadm..."
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||||
# Verzeichnisse erstellen
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||||
mkdir -p "$GAMEADM_DIR" "$MODULES_DIR"
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# Hauptskript installieren
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||||
if [[ -f "$source_dir/bin/gameadm" ]]; then
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cp "$source_dir/bin/gameadm" "$BIN_DIR/gameadm"
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elif [[ -f "$source_dir/gameadm" ]]; then
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||||
cp "$source_dir/gameadm" "$BIN_DIR/gameadm"
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||||
else
|
||||
log "ERROR" "gameadm Hauptskript nicht gefunden in: $source_dir"
|
||||
log "DEBUG" "Verfügbare Dateien: $(ls -la "$source_dir")"
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exit 1
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||||
fi
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||||
|
||||
chmod +x "$BIN_DIR/gameadm"
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log "INFO" "Hauptskript installiert: $BIN_DIR/gameadm"
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# Module installieren
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if [[ -d "$source_dir/modules" ]]; then
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cp -r "$source_dir/modules/"* "$MODULES_DIR/" 2>/dev/null || true
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||||
chmod +x "$MODULES_DIR/"*.sh 2>/dev/null || true
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||||
log "INFO" "Module installiert: $MODULES_DIR"
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||||
else
|
||||
log "WARN" "Kein modules Verzeichnis gefunden in: $source_dir"
|
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fi
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||||
# README kopieren falls vorhanden
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if [[ -f "$source_dir/README.md" ]]; then
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cp "$source_dir/README.md" "$GAMEADM_DIR/"
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log "INFO" "Dokumentation installiert: $GAMEADM_DIR/README.md"
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fi
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||||
}
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|
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# Konfigurationsbeispiele erstellen
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create_sample_configs() {
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log "INFO" "Erstelle Beispiel-Konfigurationen..."
|
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|
||||
# Rust Server Konfiguration
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if [[ ! -f "/etc/rust-server.conf" ]]; then
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cat > "/etc/rust-server.conf" <<EOF
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# Rust Game Server Konfiguration
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CONTAINER_NAME=rust-game
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IMAGE=docker.io/didstopia/rust-server:latest
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DATA_DIR=/srv/rust
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PORT=28015
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RCON_PORT=28016
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MAXPLAYERS=4
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RUST_SERVER_NAME="Mein Rust Server"
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SERVER_SECRET_FILE=/root/secrets/rust_server_password
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RCON_SECRET_FILE=/root/secrets/rust_rcon_password
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EXTRA_ARGS="-batchmode -load -nographics +server.secure 1"
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MEMORY_LIMIT=4g
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EOF
|
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log "INFO" "Beispiel-Konfiguration erstellt: /etc/rust-server.conf"
|
||||
fi
|
||||
|
||||
# Minecraft Server Konfiguration
|
||||
if [[ ! -f "/etc/minecraft-server.conf" ]]; then
|
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cat > "/etc/minecraft-server.conf" <<EOF
|
||||
# Minecraft Server Konfiguration
|
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CONTAINER_NAME=minecraft-server
|
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IMAGE=docker.io/itzg/minecraft-server:latest
|
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DATA_DIR=/srv/minecraft
|
||||
PORT=25565
|
||||
MEMORY_LIMIT=2g
|
||||
VERSION=LATEST
|
||||
EULA=TRUE
|
||||
EOF
|
||||
log "INFO" "Beispiel-Konfiguration erstellt: /etc/minecraft-server.conf"
|
||||
fi
|
||||
}
|
||||
|
||||
# Podman konfigurieren
|
||||
configure_podman() {
|
||||
log "INFO" "Konfiguriere Podman..."
|
||||
|
||||
# Podman Socket aktivieren (für Docker-Kompatibilität)
|
||||
if command -v systemctl >/dev/null 2>&1; then
|
||||
systemctl enable --now podman.socket 2>/dev/null || true
|
||||
log "INFO" "Podman Socket aktiviert"
|
||||
fi
|
||||
|
||||
# Registries konfigurieren
|
||||
local registries_conf="/etc/containers/registries.conf"
|
||||
if [[ ! -f "$registries_conf" ]]; then
|
||||
mkdir -p "$(dirname "$registries_conf")"
|
||||
cat > "$registries_conf" <<EOF
|
||||
# Podman Registries Konfiguration
|
||||
[registries.search]
|
||||
registries = ['docker.io', 'registry.fedoraproject.org', 'quay.io', 'registry.access.redhat.com']
|
||||
|
||||
[registries.insecure]
|
||||
registries = []
|
||||
|
||||
[registries.block]
|
||||
registries = []
|
||||
EOF
|
||||
log "INFO" "Podman Registries konfiguriert: $registries_conf"
|
||||
fi
|
||||
}
|
||||
|
||||
# Installation testen
|
||||
test_installation() {
|
||||
log "INFO" "Teste Installation..."
|
||||
|
||||
# Prüfe ob gameadm verfügbar ist
|
||||
if ! command -v gameadm >/dev/null 2>&1; then
|
||||
log "ERROR" "gameadm nicht im PATH gefunden"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Teste grundlegende Funktionen
|
||||
if gameadm --version >/dev/null 2>&1; then
|
||||
log "INFO" "Version-Check erfolgreich"
|
||||
else
|
||||
log "ERROR" "gameadm --version fehlgeschlagen"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if gameadm list >/dev/null 2>&1; then
|
||||
log "INFO" "Module-Liste erfolgreich"
|
||||
else
|
||||
log "ERROR" "gameadm list fehlgeschlagen"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
log "INFO" "Installation erfolgreich getestet!"
|
||||
}
|
||||
|
||||
# Installations-Zusammenfassung anzeigen
|
||||
show_summary() {
|
||||
log "INFO" "Installation abgeschlossen!"
|
||||
echo
|
||||
echo -e "${GREEN}gameadm erfolgreich installiert!${NC}"
|
||||
echo
|
||||
echo "Verfügbare Befehle:"
|
||||
echo " gameadm --help - Hilfe anzeigen"
|
||||
echo " gameadm list - Verfügbare Spiele auflisten"
|
||||
echo " gameadm rust help - Rust Server Hilfe"
|
||||
echo " gameadm rust start - Rust Server starten"
|
||||
echo
|
||||
echo "Konfiguration:"
|
||||
echo " /etc/gameadm/ - Hauptverzeichnis"
|
||||
echo " /etc/gameadm/modules/ - Spiel-Module"
|
||||
echo " /etc/rust-server.conf - Rust Server Konfiguration"
|
||||
echo " /etc/minecraft-server.conf - Minecraft Server Konfiguration"
|
||||
echo
|
||||
echo "Nächste Schritte:"
|
||||
echo "1. Konfigurationsdateien anpassen"
|
||||
echo "2. Secrets-Dateien erstellen (falls benötigt)"
|
||||
echo "3. Game Server starten: gameadm <spiel> start"
|
||||
echo
|
||||
if [[ -d "$BACKUP_DIR" ]]; then
|
||||
echo "Backup der alten Installation: $BACKUP_DIR"
|
||||
echo
|
||||
fi
|
||||
}
|
||||
|
||||
# Aufräumen nach Installation
|
||||
cleanup() {
|
||||
# Temporäre Download-Verzeichnisse löschen
|
||||
if [[ -n "${temp_dir:-}" && -d "$temp_dir" ]]; then
|
||||
rm -rf "$temp_dir" 2>/dev/null || true
|
||||
fi
|
||||
}
|
||||
|
||||
# Signal-Handler für sauberes Aufräumen
|
||||
trap cleanup EXIT
|
||||
|
||||
# Hauptfunktion
|
||||
main() {
|
||||
echo -e "${BLUE}gameadm Installer${NC}"
|
||||
echo "Portable Installation für Linux-Systeme"
|
||||
echo "========================================"
|
||||
echo
|
||||
|
||||
# Voraussetzungen prüfen
|
||||
check_root
|
||||
detect_os
|
||||
|
||||
# Abhängigkeiten prüfen/installieren
|
||||
check_dependencies
|
||||
|
||||
# Backup erstellen
|
||||
create_backup
|
||||
|
||||
# gameadm herunterladen/vorbereiten
|
||||
local source_dir="."
|
||||
if [[ -f "./bin/gameadm" && -d "./modules" ]]; then
|
||||
log "INFO" "Verwende lokale gameadm Dateien aus aktuellem Verzeichnis"
|
||||
source_dir="."
|
||||
else
|
||||
log "INFO" "Lade gameadm Dateien herunter..."
|
||||
source_dir=$(download_gameadm)
|
||||
fi
|
||||
|
||||
# Installation durchführen
|
||||
install_gameadm "$source_dir"
|
||||
create_sample_configs
|
||||
configure_podman
|
||||
|
||||
# Installation testen
|
||||
test_installation
|
||||
|
||||
# Zusammenfassung anzeigen
|
||||
show_summary
|
||||
}
|
||||
|
||||
# Skript ausführen
|
||||
main "$@"
|
||||
Loading…
Reference in New Issue